ScriptsMay 22, 2026·3 min read

SRS — Simple Realtime Server for Live Streaming

High-performance RTMP/HLS/WebRTC streaming server written in C++ for live broadcasting and video conferencing.

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SRS Overview
Universal CLI install command
npx tokrepo install 2ba9e3c2-5576-11f1-9bc6-00163e2b0d79

Introduction

SRS (Simple Realtime Server) is a real-time video streaming server that supports RTMP, HLS, HTTP-FLV, SRT, WebRTC, and GB28181 protocols. It is designed for live broadcasting, video conferencing, and low-latency streaming scenarios at scale.

What SRS Does

  • Ingests live streams via RTMP, SRT, or WebRTC and distributes them in multiple formats
  • Transcodes and remuxes streams on the fly using built-in or FFmpeg-based pipelines
  • Provides an HTTP API and web console for managing streams, clients, and server state
  • Supports edge-origin clustering for horizontal scaling across multiple servers
  • Records live streams to disk in FLV or HLS segment format

Architecture Overview

SRS is a single-process, multi-coroutine C++ server built on the ST (State Threads) library for high-concurrency I/O. It handles protocol negotiation, media demuxing, and format conversion internally. For clustering, edge servers pull streams from origin servers on demand. The HTTP API exposes real-time metrics and stream lifecycle hooks that can trigger external callbacks.

Self-Hosting & Configuration

  • Deploy with Docker using ossrs/srs:5 or compile from source on Linux/macOS
  • Configure via a single srs.conf file with declarative blocks for each protocol
  • Enable WebRTC by setting the candidate IP and UDP port range in the config
  • Use the built-in HTTP callback system to integrate with authentication and billing services
  • Scale horizontally by deploying edge nodes that pull from origin servers

Key Features

  • Sub-second latency with WebRTC and HTTP-FLV delivery
  • Protocol conversion between RTMP, HLS, HTTP-FLV, SRT, and WebRTC in a single server
  • Edge-origin architecture for CDN-like stream distribution
  • Built-in DVR for recording live streams to files
  • Lightweight single-process design that handles thousands of concurrent connections

Comparison with Similar Tools

  • Nginx RTMP Module — Adds RTMP to Nginx but lacks WebRTC and SRT; SRS is purpose-built for streaming
  • MediaMTX — Go-based multi-protocol server; SRS has a longer track record and richer clustering support
  • Janus — Focused on WebRTC signaling and media; SRS covers broader ingest-to-delivery workflows
  • Owncast — Self-hosted live streaming with chat UI; SRS is a lower-level server without a viewer frontend

FAQ

Q: Can SRS handle WebRTC for video calls? A: Yes. SRS supports WebRTC publishing and playback, making it suitable for low-latency interactive streaming. For multi-party conferencing, you may need a selective forwarding unit (SFU) layer.

Q: What is the expected latency for live streams? A: HTTP-FLV and WebRTC deliver sub-second latency. HLS latency is typically 3-10 seconds depending on segment length settings.

Q: Does SRS support GPU transcoding? A: SRS itself does not transcode with GPU, but it can forward streams to an FFmpeg process configured with hardware acceleration.

Q: How many concurrent viewers can SRS handle? A: A single SRS instance on modern hardware can serve thousands of concurrent connections. For larger scale, use the edge-origin clustering model.

Sources

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