MCP ConfigsMay 14, 2026·2 min read

Unreal MCP — Control Unreal Engine via MCP

Unreal_mcp provides an MCP server + C++ Automation Bridge for Unreal Engine; verified 617★ and supports direct HTTP MCP at :3000.

Agent ready

Safe staging for this asset

This asset is staged first. The copied prompt tells the agent to inspect the staged files and ask before activating scripts, MCP config, or global config.

Stage only · 17/100Policy: stage
Agent surface
Any MCP/CLI agent
Kind
Mcp Config
Install
Stage only
Trust
Trust: Established
Entrypoint
Asset
Safe staging command
npx -y tokrepo@latest install eb6b301f-b807-57f6-9fb4-196fee088ab8 --target codex

Stages files first; activation requires review of the staged README and plan.

Intro

Unreal_mcp provides an MCP server + C++ Automation Bridge for Unreal Engine; verified 617★ and supports direct HTTP MCP at :3000.

Best for: Unreal teams prototyping with AI: automate editor tasks, assets, levels, screenshots, and sequencer workflows

Works with: Unreal Engine (README mentions UE 5.0–5.8) + MCP clients (Claude Code/Cursor/etc.)

Setup time: 20-45 minutes

Key facts (verified)

  • GitHub: 618 stars · 110 forks · pushed 2026-05-13.
  • License: MIT · owner avatar + repo URL verified via GitHub API.
  • README-backed entrypoint: npx unreal-engine-mcp-server.

Main

  • Decide transport first: direct HTTP MCP inside the plugin is simplest; use the TypeScript bridge only if you need stdio-style setups.

  • Treat plugin compilation as one-time bootstrap: build for your UE version, then distribute binaries to teammates.

  • Start with low-risk operations (screenshots, asset listing) before enabling destructive tools in agent sessions.

Source-backed notes

  • README describes a native C++ Automation Bridge plugin and dual transport (native HTTP/SSE or WebSocket bridge).
  • README shows native HTTP MCP with default port 3000 and sample claude mcp add ... --transport http wiring.
  • README notes Blueprint-only projects can’t compile native plugins without adding a C++ class first.

FAQ

  • Do I need Node.js for the native path?: No — README says the plugin includes a built-in HTTP MCP server.
  • Will one build work across UE versions?: No — README notes binaries are tied to a specific UE version.
  • How do I verify it’s connected?: Check Unreal logs for MCP transport messages and your client’s server status.
🙏

Source & Thanks

Source: https://github.com/ChiR24/Unreal_mcp > License: MIT > GitHub stars: 618 · forks: 110

Discussion

Sign in to join the discussion.
No comments yet. Be the first to share your thoughts.

Related Assets