What Phaser Does
- Scene management — Preloader, MainMenu, Game, GameOver
- Physics — Arcade (simple AABB), Matter.js (advanced rigid body)
- Sprites & animations — atlas, frame-by-frame, skeletal (Spine)
- Tilemaps — Tiled JSON loader with collision
- Input — keyboard, mouse, touch, gamepad
- Audio — Web Audio with spatial positioning
- Cameras — multi-camera, follow, zoom, shake
- Particles — emitters with physics
- Plugins — extend with custom systems
Architecture
Game → Scene(s) → GameObjects → Display list. Each frame runs scene update(). Renderer is Canvas 2D or WebGL (auto-detect). Physics systems are optional plugins. Loader preloads assets before scene creates.
Self-Hosting
Phaser ships with your game bundle. Deploy as static HTML to any CDN. Can also package with Cordova/Capacitor for mobile app stores.
Key Features
- Canvas + WebGL renderer
- Arcade + Matter.js physics
- Tilemap support (Tiled)
- Animation system
- Audio with Web Audio API
- Input handling (keyboard/mouse/touch/gamepad)
- Plugin architecture
- Scene manager
- Camera system with effects
- Particle emitters
Comparison
| Engine | Paradigm | Language | 3D | Best For |
|---|---|---|---|---|
| Phaser | 2D framework | JS | No | Web 2D games |
| PixiJS | 2D renderer only | JS | No | Custom engines |
| Babylon.js | 3D engine | TS | Yes | Full 3D games |
| Three.js | 3D library | JS | Yes | 3D scenes |
| PlayCanvas | 3D editor | JS | Yes | Collaborative dev |
| Unity WebGL | Full engine | C# | Yes | Cross-platform |
FAQ
Q: What size of games is it suitable for? A: Well-suited to small-to-medium 2D games — casual, puzzle, platformer, side-scrolling shooter, and farm-sim all work great. For large RPGs or 3D, consider Unity.
Q: How do I deploy to mobile? A: Wrap it in a native shell via Capacitor/Cordova, or ship it as a pure-web PWA that installs to the home screen.
Q: What's new in Phaser 4? A: A new render pipeline (higher performance), improved TypeScript support, and WebGPU exploration. v3 is still the primary maintained version.
Sources & Credits
- Docs: https://docs.phaser.io
- GitHub: https://github.com/phaserjs/phaser
- License: MIT