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MCP ConfigsMay 14, 2026·2 min de lecture

Unreal MCP — Control Unreal Engine via MCP

Unreal_mcp provides an MCP server + C++ Automation Bridge for Unreal Engine; verified 617★ and supports direct HTTP MCP at :3000.

MCP Hub
MCP Hub · Community
Prêt pour agents

Cet actif peut être lu et installé directement par les agents

TokRepo expose une commande CLI universelle, un contrat d'installation, le metadata JSON, un plan selon l'adaptateur et le contenu raw pour aider les agents à juger l'adaptation, le risque et les prochaines actions.

Needs Confirmation · 62/100Policy : confirmer
Surface agent
Tout agent MCP/CLI
Type
Mcp
Installation
Npx
Confiance
Confiance : Established
Point d'entrée
npx unreal-engine-mcp-server
Commande CLI universelle
npx tokrepo install eb6b301f-b807-57f6-9fb4-196fee088ab8
Introduction

Unreal_mcp provides an MCP server + C++ Automation Bridge for Unreal Engine; verified 617★ and supports direct HTTP MCP at :3000.

Best for: Unreal teams prototyping with AI: automate editor tasks, assets, levels, screenshots, and sequencer workflows

Works with: Unreal Engine (README mentions UE 5.0–5.8) + MCP clients (Claude Code/Cursor/etc.)

Setup time: 20-45 minutes

Key facts (verified)

  • GitHub: 618 stars · 110 forks · pushed 2026-05-13.
  • License: MIT · owner avatar + repo URL verified via GitHub API.
  • README-backed entrypoint: npx unreal-engine-mcp-server.

Main

  • Decide transport first: direct HTTP MCP inside the plugin is simplest; use the TypeScript bridge only if you need stdio-style setups.

  • Treat plugin compilation as one-time bootstrap: build for your UE version, then distribute binaries to teammates.

  • Start with low-risk operations (screenshots, asset listing) before enabling destructive tools in agent sessions.

Source-backed notes

  • README describes a native C++ Automation Bridge plugin and dual transport (native HTTP/SSE or WebSocket bridge).
  • README shows native HTTP MCP with default port 3000 and sample claude mcp add ... --transport http wiring.
  • README notes Blueprint-only projects can’t compile native plugins without adding a C++ class first.

FAQ

  • Do I need Node.js for the native path?: No — README says the plugin includes a built-in HTTP MCP server.
  • Will one build work across UE versions?: No — README notes binaries are tied to a specific UE version.
  • How do I verify it’s connected?: Check Unreal logs for MCP transport messages and your client’s server status.
🙏

Source et remerciements

Source: https://github.com/ChiR24/Unreal_mcp > License: MIT > GitHub stars: 618 · forks: 110

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