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MCP ConfigsMay 14, 2026·2 min de lecture

Unreal MCP — Control Unreal Engine via MCP

Unreal_mcp provides an MCP server + C++ Automation Bridge for Unreal Engine; verified 617★ and supports direct HTTP MCP at :3000.

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Prêt pour agents

Staging sûr pour cet actif

Cet actif est d'abord staged. Le prompt copié demande à l'agent d'inspecter les fichiers staged avant d'activer scripts, config MCP ou config globale.

Stage only · 17/100Policy : staging
Surface agent
Tout agent MCP/CLI
Type
Mcp Config
Installation
Stage only
Confiance
Confiance : Established
Point d'entrée
Asset
Commande de staging sûr
npx -y tokrepo@latest install eb6b301f-b807-57f6-9fb4-196fee088ab8 --target codex

Stage les fichiers d'abord; l'activation exige la revue du README et du plan staged.

Introduction

Unreal_mcp provides an MCP server + C++ Automation Bridge for Unreal Engine; verified 617★ and supports direct HTTP MCP at :3000.

Best for: Unreal teams prototyping with AI: automate editor tasks, assets, levels, screenshots, and sequencer workflows

Works with: Unreal Engine (README mentions UE 5.0–5.8) + MCP clients (Claude Code/Cursor/etc.)

Setup time: 20-45 minutes

Key facts (verified)

  • GitHub: 618 stars · 110 forks · pushed 2026-05-13.
  • License: MIT · owner avatar + repo URL verified via GitHub API.
  • README-backed entrypoint: npx unreal-engine-mcp-server.

Main

  • Decide transport first: direct HTTP MCP inside the plugin is simplest; use the TypeScript bridge only if you need stdio-style setups.

  • Treat plugin compilation as one-time bootstrap: build for your UE version, then distribute binaries to teammates.

  • Start with low-risk operations (screenshots, asset listing) before enabling destructive tools in agent sessions.

Source-backed notes

  • README describes a native C++ Automation Bridge plugin and dual transport (native HTTP/SSE or WebSocket bridge).
  • README shows native HTTP MCP with default port 3000 and sample claude mcp add ... --transport http wiring.
  • README notes Blueprint-only projects can’t compile native plugins without adding a C++ class first.

FAQ

  • Do I need Node.js for the native path?: No — README says the plugin includes a built-in HTTP MCP server.
  • Will one build work across UE versions?: No — README notes binaries are tied to a specific UE version.
  • How do I verify it’s connected?: Check Unreal logs for MCP transport messages and your client’s server status.
🙏

Source et remerciements

Source: https://github.com/ChiR24/Unreal_mcp > License: MIT > GitHub stars: 618 · forks: 110

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