# Meshroom — Open-Source 3D Photogrammetry Pipeline > A node-based visual pipeline for reconstructing 3D models from photographs. Built on the AliceVision framework, it handles the full workflow from feature extraction to textured mesh generation. ## Install Save in your project root: # Meshroom — Open-Source 3D Photogrammetry Pipeline ## Quick Use ```bash # Download the latest release from GitHub Releases # Extract and run: ./Meshroom # Or build from source: git clone --recursive https://github.com/alicevision/Meshroom.git cd Meshroom pip install -r requirements.txt python meshroom/ui/__main__.py ``` ## Introduction Meshroom is a desktop application that turns a set of photographs into a 3D textured mesh through photogrammetry. It uses the AliceVision computer vision framework to perform structure-from-motion and multi-view stereo reconstruction. The visual node-based interface lets users customize the pipeline or use a default workflow that handles the entire process automatically. ## What Meshroom Does - Reconstructs 3D point clouds and meshes from unordered photo sets - Performs automatic camera calibration and feature matching across images - Generates high-quality textured meshes suitable for rendering or 3D printing - Provides a node graph editor for customizing each step of the reconstruction pipeline - Supports GPU-accelerated depth map computation for faster processing ## Architecture Overview Meshroom is a Python/Qt application that orchestrates the AliceVision C++ processing nodes. The pipeline is defined as a directed acyclic graph where each node represents a processing step: feature extraction, image matching, structure-from-motion, depth estimation, meshing, and texturing. Nodes can run in parallel where the graph allows, and intermediate results are cached on disk for incremental recomputation. ## Self-Hosting & Configuration - Requires an NVIDIA GPU with CUDA support for GPU-accelerated nodes - Pre-built binaries are available for Linux and Windows from GitHub Releases - CPU-only mode is available but significantly slower for large photo sets - Configure cache directory, thread count, and GPU selection in the application preferences - Input photos should have EXIF data for automatic camera parameter estimation ## Key Features - Visual node graph editor for full control over the reconstruction pipeline - Support for HDR imaging and panorama stitching workflows - Live 3D viewer for inspecting point clouds and meshes during reconstruction - Batch processing mode via command-line for automated pipelines - Extensible plugin system for adding custom processing nodes ## Comparison with Similar Tools - **COLMAP** — command-line focused; Meshroom provides a visual node editor for the same type of reconstruction - **Reality Capture** — commercial, faster on large datasets; Meshroom is free and open source - **OpenMVS** — focuses on dense reconstruction only; Meshroom covers the full pipeline - **Regard3D** — simpler UI but fewer customization options and less active development ## FAQ **Q: How many photos do I need for a good reconstruction?** A: A minimum of about 20-30 overlapping photos covering the object from different angles typically produces good results. More photos improve quality. **Q: Does Meshroom work without a GPU?** A: Yes, but GPU acceleration significantly speeds up depth map computation. CPU-only mode is functional for smaller datasets. **Q: What output formats are supported?** A: Meshroom outputs OBJ meshes with texture maps, PLY point clouds, and ABC (Alembic) files for animation workflows. **Q: Can I use Meshroom for drone mapping?** A: Yes. Meshroom can process aerial photos for terrain reconstruction, though specialized tools like OpenDroneMap may be more optimized for large-scale mapping. ## Sources - https://github.com/alicevision/Meshroom - https://alicevision.org --- Source: https://tokrepo.com/en/workflows/asset-0902526c Author: AI Open Source