# Luanti — Open-Source Voxel Game Creation Platform > A free, community-driven voxel game engine (formerly Minetest) with Lua modding, multiplayer support, and a library of community-built games and mods. ## Install Save as a script file and run: # Luanti — Open-Source Voxel Game Creation Platform ## Quick Use ```bash # Install on Debian/Ubuntu sudo apt install luanti # Or build from source git clone --depth 1 https://github.com/luanti-org/luanti.git cd luanti && cmake -B build -DCMAKE_BUILD_TYPE=Release && cmake --build build -j$(nproc) ./build/bin/luanti ``` ## Introduction Luanti (renamed from Minetest in 2024) is a voxel game engine and platform that lets players and creators build sandbox games similar to Minecraft. Unlike Minecraft, Luanti is fully open source and designed around modding — games are Lua scripts running on top of the engine rather than hardcoded behavior. ## What Luanti Does - Renders infinite procedurally-generated voxel worlds with dynamic lighting - Provides a Lua modding API for creating new blocks, items, creatures, and game mechanics - Supports multiplayer servers with concurrent players and persistent worlds - Hosts a content library (ContentDB) with hundreds of games, mods, and texture packs - Runs on Windows, macOS, Linux, FreeBSD, and Android ## Architecture Overview Luanti separates the engine (written in C++ using Irrlicht/IrrlichtMt for rendering) from game content (written in Lua). The engine handles voxel meshing, networking, physics, and rendering, while Lua scripts define all gameplay. This separation means entirely different games — survival, creative, racing, RPG — can run on the same engine. ## Self-Hosting & Configuration - Install prebuilt packages from your OS package manager or download from luanti.org - Configure servers via minetest.conf for port, max players, and game selection - Add mods by placing them in the mods/ directory or installing from ContentDB - Set world generation parameters (mapgen) for flat, valleys, or fractal terrain - Run dedicated servers with luanti --server for headless multiplayer hosting ## Key Features - Fully moddable via Lua with no engine recompilation required - ContentDB provides a built-in mod and game browser within the client - Multiple map generators produce varied terrain styles - Lightweight enough to run on Raspberry Pi and older hardware - No account required; players can join servers without registration ## Comparison with Similar Tools - **Minecraft** — Proprietary and Java-based; Luanti is fully open source and Lua-scriptable - **Godot** — General-purpose engine; Luanti is purpose-built for voxel sandbox games - **Veloren** — Rust-based voxel RPG; Luanti is an engine/platform, not a single game - **ClassiCube** — Minecraft Classic clone; Luanti supports full modding and custom game types - **Terasology** — Java voxel engine; Luanti has a larger mod ecosystem and lower system requirements ## FAQ **Q: Why was it renamed from Minetest to Luanti?** A: The project rebranded in 2024 to establish its own identity separate from Minecraft and to reflect that it is a platform for many games, not a single game or test. **Q: Can I play Minecraft-like survival in Luanti?** A: Yes. Install the Minetest Game or VoxeLibre (formerly MineClone2) game packages for a survival experience with crafting, mobs, and biomes. **Q: How many players can a server handle?** A: Typical community servers support 20-60 concurrent players. Performance depends on hardware, mods, and map generation complexity. **Q: Is Luanti suitable for education?** A: Yes. Several educational mods exist for teaching programming, geography, and collaborative building. Its open-source nature makes it appealing for schools. ## Sources - https://github.com/luanti-org/luanti - https://www.luanti.org/ --- Source: https://tokrepo.com/en/workflows/asset-51f9c33d Author: Script Depot