# Flax Engine — Multi-Platform 3D Game Engine with Visual Scripting > Open-source C++ and C# game engine with a full editor, physically-based rendering, and Visual Script support for multi-platform game development. ## Install Save in your project root: # Flax Engine — Multi-Platform 3D Game Engine with Visual Scripting ## Quick Use ```bash # Download Flax Editor from flaxengine.com or build from source git clone https://github.com/FlaxEngine/FlaxEngine cd FlaxEngine ./Development/Scripts/Linux/CallBuildTool.sh --deploy --platform=LinuxX64 # Launch the editor and create a new project ``` ## Introduction Flax Engine is an open-source, multi-platform game engine combining high-performance C++ runtime with C# scripting and a visual editor. It targets developers who want Unreal-class rendering quality with a lighter footprint and the flexibility of open source. ## What Flax Engine Does - Provides a full visual editor with scene hierarchy, asset browser, and property inspector - Renders with physically-based materials, global illumination, volumetric fog, and post-processing - Supports scripting in C#, C++, and Visual Script (node-based graph) - Deploys to Windows, Linux, macOS, Xbox, PlayStation, Switch, Android, and iOS - Includes terrain, foliage, animation state machines, and audio systems built-in ## Architecture Overview The engine core is written in C++ with a custom build system. The editor runs as a managed C# application hosting the native runtime via interop bindings. Rendering uses a deferred pipeline with clustered forward path for transparent objects. The scene is organized as actors (entities) with attached scripts and components, processed by job-graph tasks for multi-core utilization. ## Self-Hosting & Configuration - Clone the repository and run the platform-specific build script (requires Visual Studio on Windows or Clang on Linux) - The editor binary launches a project selector; create or open .flaxproj files - Engine modules are toggled in the build configuration to reduce binary size - Asset pipeline imports FBX, glTF, PNG, HDR, and audio formats with configurable compression - C# scripting uses .NET 8 with hot-reload during editor play mode ## Key Features - Real-time global illumination via DDGI (Dynamic Diffuse Global Illumination) - Visual Scripting allows designers to author gameplay without writing code - Built-in profiler for CPU, GPU, memory, and network with frame timeline view - Plugin system with Flax Store for sharing community extensions - Source code access means engine internals can be modified per project ## Comparison with Similar Tools - **Unreal Engine** — larger ecosystem and tooling; Flax is lighter, open-source, and C#-friendly - **Godot** — more community-driven, GDScript focused; Flax has stronger 3D rendering pipeline - **Unity** — established editor UX; Flax offers source access and no runtime fees - **O3DE** — Linux Foundation backed, large codebase; Flax compiles faster and has a smaller footprint - **Stride** — C#-focused open-source engine; Flax has more advanced rendering features ## FAQ **Q: Is Flax Engine truly free for commercial use?** A: Yes. The source is available under a permissive custom license with no royalties or revenue caps. **Q: Can I use Flax for 2D games?** A: Flax is primarily 3D-focused but supports 2D rendering via sprites and UI canvas. **Q: How mature is the engine for production?** A: Several shipped titles use Flax. The engine has been in active development since 2014. **Q: Does Flax support VR and AR?** A: Yes. OpenXR integration enables development for VR headsets. ## Sources - https://github.com/FlaxEngine/FlaxEngine - https://docs.flaxengine.com --- Source: https://tokrepo.com/en/workflows/asset-eb81f04e Author: AI Open Source