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Originally created at King, it uses Lua scripting, a visual editor, and produces small binaries for iOS, Android, HTML5, desktop, and consoles. The engine emphasizes fast iteration, tiny build sizes, and zero runtime royalties.","8a911193-3180-11f1-9bc6-00163e2b0d79","AI Open Source","",0,6,"en",[16],{"id":17,"step_order":18,"title":19,"description":11,"prompt_template":20,"variables":11,"depends_on":21,"expected_output":11},3691,1,"Defold Game Engine","# Defold — Lightweight Cross-Platform Game Engine\n\n## Quick Use\n```bash\n# Download the editor from defold.com or via command line\n# Create a new project from a template\n# Build for HTML5\njava -jar bob.jar --platform=js-web --archive build\n```\n\n## Introduction\nDefold is a free game engine with a visual editor and Lua scripting, designed for fast 2D game development across mobile, web, and desktop platforms. Created at King (makers of Candy Crush) and now managed by the Defold Foundation, it focuses on small build sizes, predictable performance, and a frictionless development workflow.\n\n## What Defold Does\n- Provides a visual editor with scene graph, tile map, and particle editors\n- Scripts game logic in Lua with a message-passing component system\n- Builds to iOS, Android, HTML5, Windows, macOS, Linux, and consoles\n- Produces extremely small binaries, often under 2 MB for mobile games\n- Includes built-in support for physics, sound, GUI, and in-app purchases\n\n## Architecture Overview\nDefold uses a component-based architecture where game objects are composed of scripts, sprites, collision shapes, and other components. Communication between objects uses a message-passing system rather than direct function calls, enabling loose coupling. The engine is written in C++ with a Lua VM for scripting. The build pipeline compiles Lua to bytecode, compresses assets, and produces platform-specific packages. Native extensions allow embedding C\u002FC++ code for platform-specific functionality.\n\n## Self-Hosting & Configuration\n- Download the editor for Windows, macOS, or Linux from defold.com\n- Create projects from built-in templates or community examples\n- Use bob.jar (the command-line build tool) for headless CI builds\n- Configure game.project for resolution, physics settings, and platform-specific options\n- Add native extensions for ads, analytics, or platform APIs via the dependency system\n\n## Key Features\n- Tiny build sizes make it ideal for mobile and HTML5 distribution\n- Hot-reload updates code and assets without restarting the running game\n- Built-in profiler shows CPU, memory, and draw call metrics in real time\n- Native extension system lets you integrate C\u002FC++\u002FObjC\u002FJava code per platform\n- Zero royalties, zero subscription fees, fully free for commercial use\n\n## Comparison with Similar Tools\n- **Godot** — Larger community and GDScript; Defold produces smaller binaries and has stronger HTML5 support\n- **Unity** — Full 3D engine with C#; Defold is lighter and has no runtime fees\n- **Phaser** — JavaScript-only, browser-focused; Defold compiles to native code for mobile\n- **GDevelop** — No-code visual events; Defold uses Lua scripting for full flexibility\n- **Cocos2d-x** — C++ engine; Defold provides a visual editor and simpler Lua scripting\n\n## FAQ\n**Q: Is Defold truly free?**\nA: Yes. Defold is free with no royalties, no subscription, and no revenue share. The Defold Foundation funds development through donations and partnerships.\n\n**Q: Can Defold handle 3D games?**\nA: Defold has growing 3D support including 3D models, materials, and lighting, but it is primarily optimized for 2D. Complex 3D projects may need a more 3D-focused engine.\n\n**Q: How does the message-passing system work?**\nA: Game objects send messages via URLs like `msg.post(\"#sprite\", \"play_animation\", {id = hash(\"run\")})`. This decouples components and enables flexible, data-driven architectures.\n\n**Q: Can I use Defold for console releases?**\nA: Yes. Defold supports Nintendo Switch and PlayStation via approved developer programs. Console export requires platform-specific credentials.\n\n## Sources\n- https:\u002F\u002Fgithub.com\u002Fdefold\u002Fdefold\n- 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