Esta página se muestra en inglés. Una traducción al español está en curso.
MCP ConfigsMay 14, 2026·2 min de lectura

Unreal MCP — Control Unreal Engine via MCP

Unreal_mcp provides an MCP server + C++ Automation Bridge for Unreal Engine; verified 617★ and supports direct HTTP MCP at :3000.

Listo para agents

Este activo puede ser leído e instalado directamente por agents

TokRepo expone un comando CLI universal, contrato de instalación, metadata JSON, plan según adaptador y contenido raw para que los agents evalúen compatibilidad, riesgo y próximos pasos.

Needs Confirmation · 62/100Política: confirmar
Superficie agent
Cualquier agent MCP/CLI
Tipo
Mcp
Instalación
Npx
Confianza
Confianza: Established
Entrada
npx unreal-engine-mcp-server
Comando CLI universal
npx tokrepo install eb6b301f-b807-57f6-9fb4-196fee088ab8
Introducción

Unreal_mcp provides an MCP server + C++ Automation Bridge for Unreal Engine; verified 617★ and supports direct HTTP MCP at :3000.

Best for: Unreal teams prototyping with AI: automate editor tasks, assets, levels, screenshots, and sequencer workflows

Works with: Unreal Engine (README mentions UE 5.0–5.8) + MCP clients (Claude Code/Cursor/etc.)

Setup time: 20-45 minutes

Key facts (verified)

  • GitHub: 618 stars · 110 forks · pushed 2026-05-13.
  • License: MIT · owner avatar + repo URL verified via GitHub API.
  • README-backed entrypoint: npx unreal-engine-mcp-server.

Main

  • Decide transport first: direct HTTP MCP inside the plugin is simplest; use the TypeScript bridge only if you need stdio-style setups.

  • Treat plugin compilation as one-time bootstrap: build for your UE version, then distribute binaries to teammates.

  • Start with low-risk operations (screenshots, asset listing) before enabling destructive tools in agent sessions.

Source-backed notes

  • README describes a native C++ Automation Bridge plugin and dual transport (native HTTP/SSE or WebSocket bridge).
  • README shows native HTTP MCP with default port 3000 and sample claude mcp add ... --transport http wiring.
  • README notes Blueprint-only projects can’t compile native plugins without adding a C++ class first.

FAQ

  • Do I need Node.js for the native path?: No — README says the plugin includes a built-in HTTP MCP server.
  • Will one build work across UE versions?: No — README notes binaries are tied to a specific UE version.
  • How do I verify it’s connected?: Check Unreal logs for MCP transport messages and your client’s server status.
🙏

Fuente y agradecimientos

Source: https://github.com/ChiR24/Unreal_mcp > License: MIT > GitHub stars: 618 · forks: 110

Discusión

Inicia sesión para unirte a la discusión.
Aún no hay comentarios. Sé el primero en compartir tus ideas.

Activos relacionados